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Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4th Edition (Paperback, 4th Revised edition)
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Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4th Edition (Paperback, 4th Revised edition)
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Overcome the challenges and complexities involved in creating your
own shaders with high-level realism using practical solutions, best
practices, and the latest features of Unity 2021 Key Features
Discover practical recipes for mastering post-processing effects
and advanced shading techniques Learn the secrets of creating AAA
quality shaders without writing long algorithms Create visually
stunning effects for your games using Unity's VFX Graph Book
DescriptionShaders enable you to create powerful visuals for your
game projects. However, creating shaders for your games can be
notoriously challenging with various factors such as complex
mathematics standing in the way of attaining the level of realism
you crave for your shaders. The Unity 2021 Shaders and Effects
Cookbook helps you overcome that with a recipe-based approach to
creating shaders using Unity. This fourth edition is updated and
enhanced using Unity 2021 features and tools covering Unity's new
way of creating particle effects with the VFX Graph. You'll learn
how to use VFX Graph for advanced shader development. The book also
features updated recipes for using Shader Graph to create 2D and 3D
elements. You'll cover everything you need to know about vectors,
how they can be used to construct lighting, and how to use textures
to create complex effects without the heavy math. You'll also
understand how to use the visual-based Shader Graph for creating
shaders without any code. By the end of this Unity book, you'll
have developed a set of shaders that you can use in your Unity 3D
games and be able to accomplish new effects and address the
performance needs of your Unity game development projects. So,
let's get started! What you will learn Use physically based
rendering to fit the aesthetic of your game Create spectacular
effects for your games by testing the limits of what shaders can do
Explore advanced shader techniques for your games with AAA quality
Use Shader Graph to create 2D and 3D elements for your games
without writing code Master the math and algorithms behind the
commonly used lighting models Get to grips with the Post-Processing
Stack to tweak the appearance of your game Who this book is forThis
book is for game developers who want to start creating their first
shaders in Unity 2021 and take their game to a whole new level by
adding professional post-processing effects. The book assumes
intermediate-level knowledge of Unity.
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