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Works of Game - On the Aesthetics of Games and Art (Hardcover)
Loot Price: R540
Discovery Miles 5 400
You Save: R71
(12%)
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Works of Game - On the Aesthetics of Games and Art (Hardcover)
Series: Playful Thinking
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List price R611
Loot Price R540
Discovery Miles 5 400
You Save R71 (12%)
Expected to ship within 9 - 15 working days
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An exploration of the relationship between games and art that
examines the ways that both gamemakers and artists create
game-based artworks. Games and art have intersected at least since
the early twentieth century, as can be seen in the Surrealists' use
of Exquisite Corpse and other games, Duchamp's obsession with
Chess, and Fluxus event scores and boxes-to name just a few
examples. Over the past fifteen years, the synthesis of art and
games has clouded for both artists and gamemakers. Contemporary art
has drawn on the tool set of videogames, but has not considered
them a cultural form with its own conceptual, formal, and
experiential affordances. For their part, game developers and
players focus on the innate properties of games and the experiences
they provide, giving little attention to what it means to create
and evaluate fine art. In Works of Game, John Sharp bridges this
gap, offering a formal aesthetics of games that encompasses the
commonalities and the differences between games and art. Sharp
describes three communities of practice and offers case studies for
each. "Game Art," which includes such artists as Julian Oliver,
Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats
videogames as a form of popular culture from which can be borrowed
subject matter, tools, and processes. "Artgames," created by
gamemakers including Jason Rohrer, Brenda Romero, and Jonathan
Blow, explore territory usually occupied by poetry, painting,
literature, or film. Finally, "Artists' Games"-with artists
including Blast Theory, Mary Flanagan, and the collaboration of
Nathalie Pozzi and Eric Zimmerman-represents a more synthetic
conception of games as an artistic medium. The work of these
gamemakers, Sharp suggests, shows that it is possible to create
game-based artworks that satisfy the aesthetic and critical values
of both the contemporary art and game communities.
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