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Python Programming - An Introduction to Computer Science (Paperback, 3rd Revised edition)
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Python Programming - An Introduction to Computer Science (Paperback, 3rd Revised edition)
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This book is designed to be used as a primary textbook in a
college-level first course in computing. It takes a fairly
traditional approach, emphasizing problem solving, design, and
programming as the core skills of computer science. However, these
ideas are illustrated using a non-traditional language, namely
Python. This textbook was written with a single overarching goal:
to introduce fundamental computer science concepts as simply as
possible without being simplistic. Using Python is central to this
goal. Traditional systems languages such as C , Ada, and Java
evolved to solve problems in large-scale programming, where the
primary emphasis is on structure and discipline. They were not
designed to make writing small- or medium-scale programs easy. The
recent rise in popularity of scripting (sometimes called
“agile”) languages, such as Python, suggests an alternative
approach. Python is very flexible and makes experimentation easy.
Solutions to simple problems are simply and elegantly expressed.
Python provides a great laboratory for the neophyte programmer.
Python has a number of features that make it a near-perfect choice
as a first programming language. The basic structures are simple,
clean, and well designed, which allows students to focus on the
primary skills of algorithmic thinking and program design without
getting bogged down in arcane language details. Concepts learned in
Python carry over directly to subsequent study of systems languages
such as C and Java. But Python is not a “toy language.” It is a
real-world production language that is freely available for
virtually every programming platform and comes standard with its
own easy-to-use integrated programming environment. The best part
is that Python makes learning to program fun again. New to the
Third Edition The third edition continues the tradition of updating
the text to reflect new technologies while maintaining a
time-tested approach to teaching introductory computer science. An
important change to this edition is the removal of most uses of
eval and the addition of a discussion of its dangers. In our
increasingly connected world, it’s never too early to begin
considering computer security issues. Several new graphics
examples, developed throughout chapters 4–12, have been added to
introduce new features of the graphics library that support
animations, including simple video game development. This brings
the text up to date with the types of final projects that are often
assigned in modern introductory classes. Smaller changes have been
made throughout the text, including: Material on file dialogs has
been added in Chapter 5. Chapter 6 has been expanded and
reorganized to emphasize value-returning functions. Coverage has
been streamlined and simplified to use IDLE (the standard
“comes-with-Python” development environment) consistently. This
makes the text more suitable for self-study as well as for use as a
classroom textbook. Technology references have been updated. To
further accommodate self-studiers, end-of-chapter solutions for
this third edition will be freely available online. Classroom
instructors wishing to use alternative exercises can request those
from the publisher. Self-studiers and instructors alike will be
able to visit this website to download the solutions.
General
Imprint: |
Franklin, Beedle & Associates
|
Country of origin: |
United States |
Release date: |
2016 |
Authors: |
John Zelle
|
Dimensions: |
234 x 190 x 28mm (L x W x T) |
Format: |
Paperback
|
Pages: |
552 |
Edition: |
3rd Revised edition |
ISBN-13: |
978-1-59028-275-5 |
Categories: |
Books >
Computing & IT >
General
Promotions
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LSN: |
1-59028-275-2 |
Barcode: |
9781590282755 |
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