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Augmented Reality with Unity AR Foundation - A practical guide to cross-platform AR development with Unity 2020 and later versions (Paperback)
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Augmented Reality with Unity AR Foundation - A practical guide to cross-platform AR development with Unity 2020 and later versions (Paperback)
Expected to ship within 10 - 15 working days
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Explore the world of augmented reality development with the latest
features of Unity and step-by-step tutorial-style examples with
easy-to-understand explanations Key Features Build functional and
interactive augmented reality applications using the Unity 3D game
engine Learn to use Unity's XR and AR components, including AR
Foundation and other standard Unity features Implement common AR
application user experiences needed to build engaging applications
Book DescriptionAugmented reality applications allow people to
interact meaningfully with the real world through digitally
enhanced content. The book starts by helping you set up for AR
development, installing the Unity 3D game engine, required
packages, and other tools to develop for Android (ARCore) and/or
iOS (ARKit) mobile devices. Then we jump right into the building
and running AR scenes, learning about AR Foundation components,
other Unity features, C# coding, troubleshooting, and testing. We
create a framework for building AR applications that manages user
interaction modes, user interface panels, and AR onboarding
graphics that you will save as a template for reuse in other
projects in this book. Using this framework, you will build
multiple projects, starting with a virtual photo gallery that lets
you place your favorite framed photos on your real-world walls, and
interactively edit these virtual objects. Other projects include an
educational image tracking app for exploring the solar system, and
a fun selfie app to put masks and accessories on your face. The
book provides practical advice and best practices that will have
you up and running quickly. By the end of this AR book, you will be
able to build your own AR applications, engaging your users in new
and innovative ways. What you will learn Discover Unity engine
features for building AR applications and games Get up to speed
with Unity AR Foundation components and the Unity API Build a
variety of AR projects using best practices and important AR user
experiences Understand the core concepts of augmented reality
technology and development for real-world projects Set up your
system for AR development and learn to improve your development
workflow Create an AR user framework with interaction modes and UI,
saved as a template for new projects Who this book is forThis
augmented reality book is for game developers interested in adding
AR capabilities to their games and apps. The book assumes
beginner-level knowledge of Unity development and C# programming,
familiarity with 3D graphics, and experience in using existing AR
applications. Beginner-level experience in developing mobile
applications will be helpful to get the most out of this AR Unity
book.
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