Books > Computing & IT > Computer programming > Programming languages
|
Buy Now
Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition (Paperback, 3rd Revised edition)
Loot Price: R1,216
Discovery Miles 12 160
|
|
Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition (Paperback, 3rd Revised edition)
Expected to ship within 10 - 15 working days
|
Explore the latest features of Unity and build VR experiences
including first-person interactions, audio fireball games,
360-degree media, art gallery tours, and VR storytelling Key
Features Discover step-by-step instructions and best practices to
begin your VR development journey Explore Unity features such as
URP rendering, XR Interaction Toolkit, and ProBuilder Build
impressive VR-based apps and games that can be experienced using
modern devices like Oculus Rift and Oculus Quest Book
DescriptionThis third edition of the Unity Virtual Reality (VR)
development guide is updated to cover the latest features of Unity
2019.4 or later versions - the leading platform for building VR
games, applications, and immersive experiences for contemporary VR
devices. Enhanced with more focus on growing components, such as
Universal Render Pipeline (URP), extended reality (XR) plugins, the
XR Interaction Toolkit package, and the latest VR devices, this
edition will help you to get up to date with the current state of
VR. With its practical and project-based approach, this book covers
the specifics of virtual reality development in Unity. You'll learn
how to build VR apps that can be experienced with modern devices
from Oculus, VIVE, and others. This virtual reality book presents
lighting and rendering strategies to help you build cutting-edge
graphics, and explains URP and rendering concepts that will enable
you to achieve realism for your apps. You'll build real-world VR
experiences using world space user interface canvases, locomotion
and teleportation, 360-degree media, and timeline animation, as
well as learn about important VR development concepts, best
practices, and performance optimization and user experience
strategies. By the end of this Unity book, you'll be fully equipped
to use Unity to develop rich, interactive virtual reality
experiences. What you will learn Understand the current state of
virtual reality and VR consumer products Get started with Unity by
building a simple diorama scene using Unity Editor and imported
assets Configure your Unity VR projects to run on VR platforms such
as Oculus, SteamVR, and Windows immersive MR Design and build a VR
storytelling animation with a soundtrack and timelines Implement an
audio fireball game using game physics and particle systems Use
various software patterns to design Unity events and interactable
components Discover best practices for lighting, rendering, and
post-processing Who this book is forWhether you're a non-programmer
unfamiliar with 3D computer graphics or experienced in both but new
to virtual reality, if you're interested in building your own VR
games or applications, this Unity book is for you. Any experience
in Unity will be useful but is not necessary.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
You might also like..
|