Design end-to-end AR solutions for domains such as marketing,
retail, manufacturing, tourism, automation, and training Key
Features Use leading AR development frameworks such as ARCore,
ARKit, and Vuforia across key industries Identify the market
potential of AR for designing visual solutions in different
business sectors Build multi-platform AR projects for various
platforms such as Unity, iOS, and Android Book DescriptionAugmented
reality (AR) is expanding its scope from just being used in mobile
and game applications to enterprise. Different industries are using
AR to enhance assembly line visualization, guide operators
performing difficult tasks, attract more customers, and even
improve training techniques. In this book, you'll gain
comprehensive insights into different aspects of developing
AR-based apps for six different enterprise sectors, focusing on
market needs and choosing the most suitable tool in each case.
You'll delve into the basics of Unity and get familiar with Unity
assets, materials, and resources, which will help you build a
strong foundation for working on the different AR projects covered
in the book. You'll build real-world projects for various
industries such as marketing, retail, and automation in a
step-by-step manner. This will give you hands-on experience in
developing your own industrial AR apps. While building the
projects, you'll explore various AR frameworks used in the
enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit,
and understand how they can be used by themselves or integrated
into the Unity 3D engine to create AR markers, 3D models, and
components of an AR app. By the end of this book, you'll be well
versed in using different commercial AR frameworks as well as Unity
for building robust AR projects. What you will learn Understand the
basics of Unity application development and C# scripting Learn how
to use Android Studio along with ARCore and Sceneform to build AR
prototypes for Android devices Enable AR experiences on the web
with ARCore and WebAR Explore emerging AR authoring tools such as
Augmented Class! for education Understand the differences and
similarities between handheld and head-mounted display (HMD)
environments and how to build an app for each target Become well
versed in using Xcode with ARKit and SceneKit to develop AR portals
for iOS devices Who this book is forThis book is for anyone
interested in emerging and interactive technologies or looking to
build AR applications for any domain. Although, no prior augmented
reality experience is required, having some skills in
object-oriented programming (OOP) will be helpful.
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