This volume, a collection with contributions from some of the major
scholars of the Gothic in literature and culture, reflects on how
recent Gothic studies have foregrounded a plethora of technologies
associated with Gothic literary and cultural production. The
engaging essays look into the links between technologies and the
proliferation of the Gothic seen in an excess of Gothic texts and
tropes: Frankensteinesque experiments, the manufacture of synthetic
(true?) blood, Moreauesque hybrids, the power of the Borg, Dr
Jekyll's chemical experimentations, the machinery of Steampunk, or
the corporeal modifications of Edward Scissorhands. Further, they
explore how techno-science has contributed to the proliferation of
the Gothic: Gothic in social media, digital technologies, the
on-line gaming and virtual Goth/ic communities, the special effects
of Gothic-horror cinema. Contributors address how Gothic
technologies have, in a general sense, produced and perpetuated
ideologies and influenced the politics of cultural practice, asking
significant questions: How has the technology of the Gothic
contributed to the writing of self and other? How have Gothic
technologies been gendered, sexualized, encrypted, coded or
de-coded? How has the Gothic manifested itself in new technologies
across diverse geographical locations? This volume explores how
Gothic technologies textualize identities and construct communities
within a complex network of power relations in local, national,
transnational, and global contexts. It will be of interest to
scholars of the literary Gothic, extending beyond to include
fascinating interventions into the areas of cultural studies,
popular culture, science fiction, film, and TV.
General
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