The Learning, Education & Games book series is perfect for any
educator or developer seeking an introduction to research-driven
best practices for using and designing games for learning. This
volume, Bringing Games into Educational Contexts, delves into the
challenges of creating games and implementing them in educational
settings. This book covers relevant issues such as gamification,
curriculum development, using games to support ASD (autism spectrum
disorder) students, choosing games for the classroom and library,
homeschooling and gameschooling, working with parents and
policymakers, and choosing tools for educational game development.
Learning, Education & Games: Bringing Games into Educational
Contexts is the second in a series written and edited by members of
the Learning, Education, and Games (LEG) special interest group of
the IGDA (International Game Developers Association).
General
Imprint: |
Lulu.Com
|
Country of origin: |
United States |
Release date: |
April 2016 |
Authors: |
Karen Schrier Shaenfeld
|
Dimensions: |
246 x 189 x 15mm (L x W x T) |
Format: |
Paperback
|
Pages: |
280 |
ISBN-13: |
978-1-329-70356-8 |
Categories: |
Books >
Social sciences >
Education >
General
|
LSN: |
1-329-70356-1 |
Barcode: |
9781329703568 |
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