Books > Science & Mathematics > Mathematics
|
Buy Now
Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition (Paperback, 2nd Revised edition)
Loot Price: R1,036
Discovery Miles 10 360
|
|
Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition (Paperback, 2nd Revised edition)
Series: Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
Expected to ship within 10 - 15 working days
|
This synthesis lecture presents an intuitive introduction to the
mathematics of motion and deformation in computer graphics.
Starting with familiar concepts in graphics, such as Euler angles,
quaternions, and affine transformations, we illustrate that a
mathematical theory behind these concepts enables us to develop the
techniques for efficient/effective creation of computer animation.
This book, therefore, serves as a good guidepost to mathematics
(differential geometry and Lie theory) for students of geometric
modeling and animation in computer graphics. Experienced developers
and researchers will also benefit from this book, since it gives a
comprehensive overview of mathematical approaches that are
particularly useful in character modeling, deformation, and
animation.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.