This collection explores the relationship between digital gaming
and its cultural context by focusing on the burgeoning Asia-Pacific
region. Encompassing key locations for global gaming production and
consumption such as Japan, China, and South Korea, as well as
increasingly significant sites including Australia and Singapore,
the region provides a wealth of divergent examples of the role of
gaming as a socio-cultural phenomenon. Drawing from micro
ethnographic studies of specific games and gaming locales to macro
political economy analyses of techno-nationalisms and
trans-cultural flows, this collection provides an interdisciplinary
model for thinking through the politics of gaming production,
representation, and consumption in the region.
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