Discover how to engage your students and raise their grades and
attendance in your classroom. This is your detailed guide to
designing any structured learning experience as a game. Written for
professional educators or those learning to be educators, here are
the tools to engage and excite students by using principles learned
in the development of popular video games. Suitable for use in the
classroom or the boardroom, the book features a reader-friendly
style that introduces game concepts and vocabulary in a logical
way. You don't need any experience making games or even playing
games to use this book. Yet, you will learn how to create
multiplayer games for any age on any subject. Key selling features:
An entirely new approach to teaching and classroom management.
Teaches professional educators or those learning to be educators, a
new and exciting way to present course material. Covers all types
of classes - not discipline specific. Reader-friendly style
introduces the content and concepts in a logical way and includes
real-life case studies.
General
Imprint: |
Crc Press
|
Country of origin: |
United Kingdom |
Release date: |
March 2020 |
First published: |
2020 |
Authors: |
Lee Sheldon
|
Dimensions: |
184 x 234 x 25mm (L x W x T) |
Format: |
Hardcover
|
Pages: |
338 |
Edition: |
2nd edition |
ISBN-13: |
978-0-367-24906-9 |
Categories: |
Books >
Social sciences >
Education >
Teaching skills & techniques
|
LSN: |
0-367-24906-5 |
Barcode: |
9780367249069 |
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