The book provides a contemporary foundation in designing social
impact games. It is structured in 3 parts: understanding,
application, and implementation. The book serves as a guide to
designing social impact games, particularly focused on the needs
of, media professionals, indie game designers and college students.
It serves as a guide for people looking to create social impact
play, informed by heuristics in game design. Key Features Provides
contemporary guide on the use of games to create social impact for
beginner to intermediate practitioners o Provides design and
implementation strategies for social impact games Provides wide
ranging case studies in social impact games Provides professional
advice from multiple social impact industry practitioners via
sidebar interviews, quotes, and postmortems Provides a quick start
guide on creating a variety of social impact engagements across a
wide variety of subjects and aims
General
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