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Gaming as Imagination Technology (Revised Preliminary Edition) (Paperback)
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Gaming as Imagination Technology (Revised Preliminary Edition) (Paperback)
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Where do you go when you want to be someone else? In today's world
your destination of choice may well be an on-line gaming site.
"Gaming as Imagination Technology" is a collection of articles that
prompts reflection and provokes debate on the role of gaming in the
higher education curriculum. This reader is intended for courses in
communication, anthropology, and sociology, but is appropriate for
any course that might/would discuss gaming as a significant shift
in how people organize themselves and learn. Some of the topics and
readings in "Gaming as Imagination" include: Real Behavior in
Virtual EnvironmentsThe Effects of Prosocial Video Games on
Prosocial BehaviorStrangers and Friends: Collaborative Play in
World of WarcraftLabor of Fun: How Video Games Blur the Boundaries
of Work and PlayWomen, Video Gaming and Learning"Gaming as
Imagination" is both topical and timely. It provides a
thought-provoking look at the impact on learning and behavior of
this imaginative, increasingly popular, seductive social
phenomenon, a phenomenon that many take lightly, but none should
ignore.
Lonny J Avi Brooks received his Ph.D. in Communication at the
University of California, San Diego. He also holds on M.A. In
Library and Information Science, which he earned at the University
of California, Los Angeles. Dr. Brooks is an assistant professor in
the Communication Department at California State University, East
Bay. In addition to teaching, he is working on Playing@: Work:
Performing Future Scenarios of 21st Century Life at the Institute
for the Future, currently under review at MIT Press. His research
of IFTF is part of a large study undertaken by think tanks
worldwide to investigate metaphors employed in future scenarios of
computing and how these interact with historical, sociocultural
memories and present-day realities. Dr. Brooks also researches
emergent trends in social computing. His areas of emphasis are an
investigation of how on-line gaming is being implemented in higher
education, and how it can provide students with immersive
experiences in learning about media theory and practice. Currently
Dr. Brooks is Chair of the Communication and The Future division of
the National Communication Association.
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