Welcome to the Achar, a huge rotating mobius strip encircling a
yellow sun. The Achar is home to hundreds of sentient races,
bizarre monsters, thousands of countries, and the Imrhys, a race of
immortal humans with great magical abilities who believe it is
their responsibility to save the world.
More than three thousand years have passed since the last great
Gnarrhys War, but Lord Zierath and his fellow Imrhys still remember
it. More than half of all the sentients on the Achar died in that
war. Now, rumors of a darkness forming off in the west set Zierath
out on a quest to gather allies, armies, and information before the
darkness envelops them all. Of course, the first trick is to get
out of the tedious administrative duties of ruling a large
confederation of countries. Zierath's solution is simple. Sneak out
of the castle, city, and country before the regent can stop him.
However, if the regent can see into the future, things can get
complicated very quickly.
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