Driven by consumer-market applications that enjoy steadily
increasing economic importance, graphics hardware and rendering
algorithms are a central focus of computer graphics research.
Video-Based Rendering is an approach that aims to overcome the
current bottleneck in the process - the time-consuming modeling
process - and has applications in areas such as computer games,
special effects, and interactive TV. This book offers an in-depth
introduction to video-based rendering, a rapidly developing new
interdisciplinary topic employing techniques from computer
graphics, computer vision, and telecommunication engineering.
Providing an overview of the state-of-the-art of video-based
rendering and details of the fundamental VBR algorithms, the author
discusses the advantages, the potential, as well as the limitations
of the approach in the context of different application scenarios.
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