How should we understand and design for fun as a User Experience?
This new edition of a classic book is for students, designers and
researchers who want to deepen their understanding of fun in the
context of HCI. The 2003 edition was the first book to do this and
has been influential in broadening the field. It is the most
downloaded book in the Springer HCI Series. This edition adds 14
new chapters that go well beyond the topics considered in 2003. New
chapter topics include: online dating, interactive rides,
wellbeing, somaesthetics, design fiction, critical design and
participatory design methods. The first edition chapters are also
reprinted, with new notes by their authors setting the context in
which the 2003 chapter was written and explaining the developments
since then. Taken with the new chapters this adds up to a total of
35 theoretical and practical chapters written by the most
influential thinkers from academia and industry in this field.
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