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Pervasive Games - Theory and Design (Paperback) Loot Price: R1,585
Discovery Miles 15 850
Pervasive Games - Theory and Design (Paperback): Markus Montola, Jaakko Stenros, Annika Waern

Pervasive Games - Theory and Design (Paperback)

Markus Montola, Jaakko Stenros, Annika Waern

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Loot Price R1,585 Discovery Miles 15 850 | Repayment Terms: R149 pm x 12*

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Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

General

Imprint: Focal Press US
Country of origin: United States
Release date: June 2009
First published: June 2009
Authors: Markus Montola • Jaakko Stenros • Annika Waern
Dimensions: 235 x 191 x 16mm (L x W x T)
Format: Paperback
Pages: 313
ISBN-13: 978-0-12-374853-9
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 0-12-374853-4
Barcode: 9780123748539

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