Interactive technology is increasingly integrated with physical
objects that do not have a traditional keyboard and mouse style of
interaction, and many do not even have a display. These objects
require new approaches to interaction design, referred to as
post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied
interaction design. This book provides an overview of the design
opportunities and issues associated with two embodied interaction
modalities that allow us to leave the traditional keyboard behind:
tangible and gesture interaction. We explore the issues in
designing for this new age of interaction by highlighting the
significance and contexts for these modalities. We explore the
design of tangible interaction with a reconceptualization of the
traditional keyboard as a Tangible Keyboard, and the design of
interactive three-dimensional (3D) models as Tangible Models. We
explore the design of gesture interaction through the design of
gesture-base commands for a walk-up-and-use information display,
and through the design of a gesture-based dialogue for the willful
marionette. We conclude with design principles for tangible and
gesture interaction and a call for research on the cognitive
effects of these modalities.
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