Narrative designers and game designers are critical to the
development of digital and analog games. This book provides a
detailed look at the work writers and designers perform every day
on game development projects. It includes practical advice on how
to break into the game industry as a writer or game designer.
Readers can use the templates and detailed instructions provided
here to create lively portfolios that will help open the door to
jobs in the game industry. Key features of this book: * An intimate
look at the workings of AAA game development from someone who has
spent decades embedded on teams at well-known companies. * An
insider's look at the game industry, including advice on breaking
into the industry. * Detailed instructions for creating a portfolio
to demonstrate narrative design and game design skills to
prospective employers. * Lessons and exercises to help students
develop narrative design and game design skills. * A how-to guide
for college instructors teaching classes in narrative design and
game design. Detailed assignments and syllabi are included. Author
Bio: Michael Breault is a 35-year industry veteran who has
contributed his writing and game design skills to over 130
published games. He currently teaches narrative design and game
design courses at Webster University in St. Louis. The courses he
creates and teaches are based on the tasks narrative designers and
game designers undertake every day while developing games. These
classes provide his students with a real-world view of the work
they will be doing as writers and designers in the game industry.
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