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Maya for Games - Modeling and Texturing Techniques with Maya and Mudbox (Paperback, New)
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Maya for Games - Modeling and Texturing Techniques with Maya and Mudbox (Paperback, New)
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Well-known Maya professional, Michael Ingrassia, takes readers
through his unique style of modeling: "Image Based Modeling" where
efficient, realistic models can be created very quickly.
Ingrassia's techniques allow modelers to create exact replicas of
their concept characters or objects. The techniques presented are
very efficient and allow game modelers to quickly build out stand
alone props to populate environments and game levels.
Presented are tried and true techniques that the author has used
successfully in game production for the past 10 years. Most, if not
all 3D books, focus on basic "box" modeling techniques, which are
the basis for proper 3D modeling but not the complete solution. In
the author's experience, students who have learned through the
Image Based Modeling brand, have quickly excelled into effective
modelers.
One of the hardest things for any modeler to do is match their
model EXACTLY to the concept art or photos they are provided. The
insider tips in this book walk artists through this process.
Artists begin with basic modeling and advance to a creating a
complete scene and set design/game level. Rather than including
sporadic models with zero association from to one another, each
model in the book becomes an integral part of an overall theme
realistic in game development today.
The accompanying DVD includes 8 exclusive video tutorials on
advanced Maya techniques as bonus tracks for artists providing
invaluable modeling, rigging and texturing samples. Also, an
in-depth video on assembling a "Killer Demo Reel" showing simple
but effective video editing techniques used by the author so that
artists can learn how to get their work seen. The book not
onlyteaches effective methodology, but provides the user with
impressive content for producing effective demo reels and
portfolios. Pros and cons of demo reel, website and artist
representation are given, along with insights into the expectations
of game studios today. The video tutorials show users the finished
product, and then run through the process of step by step creation
of that particular technique.
--Author Ingrassia is a veteran artist and instructor (Senior
Artist on several XBox game projects; and Senior Maya Instructor
for Escape Studios in London, considered the top training academy
in Europe; with game credits including Shadowrun (2007), Azurik:
Rise of Perathia (2001), Harry Potter and the Sorcerer's Stone
(2001), Electronic Arts, Inc.) He provides insider secrets, tips,
and tricks so that artists can learn a wide variety of cutting-edge
modeling and texturing techniques.
--The latest Next-Gen modeling techniques combined with "tried and
true" processes provide a leg up for artists new to game work so
that they can "hit the ground running" with professional results. +
DVD with bonus videos on advanced modeling techniques.
--Game Industry professionals speak about their experiences and
advice providing artists with candid, unique insights into the game
industry (how they broke in, and how they stayed in).
--Coverage of Autodesk's newly acquired MUDBOX software, so that
artists can learn quick and effective sculpting techniques to make
use of this exciting and powerful tool that can add a professional
look to their models. (Ingrassia has been working with Mudbox for
years - he recently gave a lecture on the tool at an animation
festival in Prague. His expertisewill come through in the book.)
General
Imprint: |
Focal Press
|
Country of origin: |
United Kingdom |
Release date: |
October 2008 |
First published: |
October 2008 |
Authors: |
Michael Ingrassia
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Dimensions: |
246 x 189 x 20mm (L x W x T) |
Format: |
Paperback
• DVD
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Pages: |
374 |
Edition: |
New |
ISBN-13: |
978-0-240-81064-5 |
Categories: |
Books
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LSN: |
0-240-81064-3 |
Barcode: |
9780240810645 |
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