In Advanced Game Design, pioneering game designer and instructor
Michael Sellers situates game design practices in a strong
theoretical framework of systems thinking, enabling designers to
think more deeply and clearly about their work, so they can produce
better, more engaging games for any device or platform. Sellers
offers a deep unifying framework in which practical game design
best practices and proven systems thinking theory reinforce each
other, helping game designers understand what they are trying to
accomplish and the best ways to achieve it. Drawing on 20+ years of
experience designing games, launching game studios, and teaching
game design, Sellers explains: What games are, and how systems
thinking can help you think about them more clearly How to
systematically promote engagement, interactivity, and fun What you
can learn from MDA and other game design frameworks How to create
gameplay and core loops How to design the entire player experience,
and how to build game mechanics that work together to create that
experience How to capture your game’s “big idea” and Unique
Selling Proposition How to establish high-level and background
design and translate it into detailed design How to build,
playtest, and iterate early prototypes How to build your game
design career in a field that keeps changing at breakneck speed
General
Imprint: |
Addison Wesley
|
Country of origin: |
United States |
Series: |
Game Design |
Release date: |
December 2017 |
Firstpublished: |
2018 |
Authors: |
Michael Sellers
|
Dimensions: |
234 x 177 x 27mm (L x W x T) |
Format: |
Paperback
|
Pages: |
464 |
ISBN-13: |
978-0-13-466760-7 |
Categories: |
Books
|
LSN: |
0-13-466760-3 |
Barcode: |
9780134667607 |
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