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Pro OpenGL ES for Android (Paperback, 1st ed.)
Loot Price: R1,369
Discovery Miles 13 690
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Pro OpenGL ES for Android (Paperback, 1st ed.)
Expected to ship within 10 - 15 working days
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In Pro OpenGL ES for Android, you'll find out how to harness the
full power of OpenGL ES, and design your own 3D applications by
building a fully-functional 3D solar system model using Open GL ES
OpenGL has set the standard for 3D computer graphics, and is an
essential aspect of Android development. This book offers
everything you need to know, from basic mathematical concepts to
advanced coding techniques. You'll learn by building a fascinating
3D solar system simulator After introducing Open GL ES, Pro OpenGL
ES for Android explains the basics of 3D math and then orients you
to the native Android 3D libraries you'll be using in your own 3D
games and the solar system project you'll build using this book.
Through the solar system example project, you'll learn how to
incorporate a variety of graphic and animation techniques into your
applications. You will also discover how the full spectrum of 3D
development that awaits, with topics such as lighting,
texture-mapping, modeling, shaders, blending modes, and several
more advanced concepts.By the time you finish Pro OpenGL ES for
Android, you'll have learned all the skills you'll need to build
your own incredible 3D applications, based on one of the most
powerful 3D libraries available. What you'll learn * The basics of
3D mathematics, and how they are applied in the OpenGL library *
How to design and build your 3D worlds * To create 2D interfaces
within the 3D world * To develop animation and 3D movement * How to
implement 3D shading, coloring, and texturing * The differences
between OpenGL and other 3D toolkits * To build a fully-functional
3D solar system simulator using OpenGL ES Who this book is for
Experienced Android programmers who want to enter the 3D world of
OpenGL ES programming. Table of Contents * Introduction to OpenGL
ES and Our 3D Solar System Project * Generating a Basic OpenGL
Program * Getting Past the 3D Math * Shading, Lighting and Colors *
Materials and Textures * Animation * Creating a User Interface *
Blending Modes, Buffer Objects, and Other Cool Stuff * Latest
Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other
Advanced Topics Appendix A: APIs
General
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