Virtual Reality (VR) was created to fulfill human curiosity about
exploring beyond the reality. Humans establish the experiences of a
real world based on the feedbacks from sense organs, such as eyes,
ears, nose and hands. By replacing real images, sound and tactility
with computer-generated illusions, a virtual world can be built for
the human user to navigate in and interact with. In this book, the
authors gather current research from across the globe in the study
of virtual reality including education processes implemented in the
simulated environment of the laboratory; an intuitive 3D interface
infrastructure for virtual reality applications; virtual
environments for the visualization of cultural and archaeological
heritage; virtual reality in psychotherapy and autism and virtual
reality as a tool for machining-processes simulation and in the
textile field.
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