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Computer Animation '91 (Paperback, Softcover reprint of the original 1st ed. 1991)
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Computer Animation '91 (Paperback, Softcover reprint of the original 1st ed. 1991)
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This book contains invited papers and a selection of research
papers submitted to Computer Animation '91, the third international
work shop on Computer Animation, which was held in Geneva on May
22-24. This workshop, now an annual event, has been organized by
the Computer Graphics Society, the University of Geneva, and the
Swiss Federal Institute of Technology in Lausanne. During the
international workshop on Computer Animation '91, the fourth
Computer-generated Film Festival of Geneva, was held. The book
presents original research results and applications experience of
the various areas of computer animation. This year most papers are
related to character animation, human animation, facial animation,
and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v
Table of Contents Part I: Facial Animation Contral Parameterization
for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues
in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial
Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N.
GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A
Transformation Method for Modeling and Animation of the Human Face
fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . 45 Techniques for Realistic Facial Modeling
and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . 59 Part ll: Human Modeling and Animation Generation of Human
Motion with Emotion M. UNUMA, R. TAKEUCHI . . . . . . . . . . *. .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . 77 Creating Realistic Three-Dimensional Human
Shape Characters for Computer-Generated Films A. PAOURl, N.
MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . .
89 Design of Realistic Gaits for the Purpose of Animation N.
VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . .
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