0
Your cart

Your cart is empty

Books

Buy Now

Games of Empire - Global Capitalism and Video Games (Paperback) Loot Price: R495
Discovery Miles 4 950
Games of Empire - Global Capitalism and Video Games (Paperback): Nick Dyer-Witheford, Greig de Peuter

Games of Empire - Global Capitalism and Video Games (Paperback)

Nick Dyer-Witheford, Greig de Peuter

Series: Electronic Mediations

 (sign in to rate)
Loot Price R495 Discovery Miles 4 950

Bookmark and Share

Expected to ship within 12 - 17 working days

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.

In "Games of Empire," Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as "Second Life," "World of Warcraft," and "Grand Theft Auto," analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.

"Games of Empire" forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.

Rejecting both moral panic and glib enthusiasm, "Games of Empire" demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

General

Imprint: University of Minnesota Press
Country of origin: United States
Series: Electronic Mediations
Release date: December 2009
First published: December 2009
Authors: Nick Dyer-Witheford • Greig de Peuter
Dimensions: 216 x 140 x 23mm (L x W x T)
Format: Paperback
Pages: 298
ISBN-13: 978-0-8166-6611-9
Categories: Books
LSN: 0-8166-6611-3
Barcode: 9780816666119

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners