As participation in game related activities increases around the
world and across a larger part of the population, it is obvious
that games are not just an entertainment medium for children or
young people. Games can be used to accomplish different purposes
for different groups of people in society. Developing a universal
designed game involves more than adding a cast of diverse
characters. Games with universal design, at their core, are
experiences that are designed from the ground up to be accessible
to everyone – through mechanics, options, and user experience.
This book explains the meaning and need for universal design in
video games and sheds light on important disciplines. Researchers
define a universal designed game as a video game that actively
welcomes all players. When players connect authentically with a
video game, they’re much more likely to engage with the content.
Conversely, when players can’t physically play a game, or don’t
see characters that look like them, they feel isolated and miss out
on beneficial opportunities to learn and collaborate. Universal
design maximizes the impact of playing games, for instance, by
ensuring that they’re accessible, empowering and representative
for every learner. Â
General
Imprint: |
Springer International Publishing AG
|
Country of origin: |
Switzerland |
Series: |
Human–Computer Interaction Series |
Release date: |
February 2024 |
First published: |
2023 |
Authors: |
Ole Goethe
• Adam Palmquist
• Izabella Jedel
|
Dimensions: |
235 x 155mm (L x W) |
Edition: |
1st ed. 2023 |
ISBN-13: |
978-3-03-130594-8 |
Categories: |
Books
|
LSN: |
3-03-130594-9 |
Barcode: |
9783031305948 |
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