One look at the App Store will show you just how hot iPhone
games have become. Games make upmore than25 percent of all apps,
andmore than70 percent of the apps in the App Store's Most Popular
category. Surprised? Of course not We've all filled our iPhones
with games, and many of us hope to develop the next bestseller.
This book is a collection of must-know information from master
independent iPhone game developers. In it, you'll discover how some
of the most innovative and creative game developers have made it to
the pinnacle of game design and profitability. This book is loaded
with practical tips for efficient development, and for creating
compelling, addictive gaming experiences. And it's not all talk
It's supported with code examples that you can download and use to
realize your own great ideas.
This book's authors are responsible for some of the all-time
most popular and talked-about games: Brian Greenstone developed
Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing.
Mike Lee developed Tap Tap Revolution, the most downloaded game in
App Store history. Mike Kasprzak 's Smiles was a finalist in the
IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito,
and Matthew Aitken (Quick Draw, Pole2Pole); J oachim Bondo (Deep
Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have
received glowing reviews and accolades for their games.
Pair iPhone Games Projects with Apress's best-selling Beginning
iPhone Development: Exploring the iPhone SDK, and you'll have
everything you need to create the next game to top the sales
charts. What you'll learn How to optimize games using iPhone SDK
tools such as Instruments and Shark, and how to optimize your
graphics and sound files for the best performance Insight into the
art and craft of game design How to implement social networking in
your game with RESTful web services Tips on rapid game development
with C on iPhone How to increase your market by developing games
that run on iPhone, Mac OS X, Linux, and Windows How to create
multi-player iPhone games Who this book is for
All iPhone game developers, and anyone with an iPhone who wants
to learn how games are made. Table of Contents Simplify the User
Interface for Complex Games: Chess, the Deep Green Way Responsive
Social Gaming with RESTful Web Services Rapid Game Development
Using (Mostly) Standard C Brian Greenstone's Jedi Master List for
Game Optimization Starting with a Game Design Document: A
Methodology for Success Multiplatform Game Development: iPhone
Games for Linux and Windows Code Optimization with Mike Lee, the
World's Toughest Programmer Networked Games: Choosing the Right
Option
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