The Reverse Design series looks at all of the design decisions that
went into classic video games. This is the second installment in
the Reverse Design series, looking at Chrono Trigger. Written in a
readable format, it is broken down into four sections examining
some of the most important topics to the game: Analyzes how the
designers use gameplay to preserve and embellish the surprises in
the plot Explains how Chrono Trigger is really two different games:
the Tragedy of the Entity and the Comedy of the Sages. Highlights
how the two games differ in terms of tone, linearity, player choice
and in the pacing of their content. Key Features Comprehensive
definitions of key concepts and terms, introducing the reader to
the basic knowledge about the study of RPG design Summary of
historical context of Chrono Trigger how it came to be, how it
influenced other games, and how it manipulated players through
expectations they had about the RPG genre Extensive collections of
data and data visualizations explaining how Chrono Trigger's
systems work and how the game's challenges increase in complexity
as the player gets deeper into the content
General
Imprint: |
Crc Press
|
Country of origin: |
United Kingdom |
Release date: |
September 2018 |
First published: |
2019 |
Authors: |
Patrick Holleman
|
Dimensions: |
229 x 152 x 6mm (L x W x T) |
Format: |
Paperback
|
Pages: |
90 |
ISBN-13: |
978-1-138-32373-5 |
Categories: |
Books
|
LSN: |
1-138-32373-X |
Barcode: |
9781138323735 |
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