The Reverse Design series looks at all of the design decisions that
went into classic video games. This is the fourth installment in
the Reverse Design series, looking at Half Life. Written in a
readable format, it is broken down into six sections examining some
of the most important topics to the game: How Half-Life is a key
step in the evolution from the composite style of videogame design
to the set piece style of design. How Half-Life defined almost all
of the core concepts of the cover-based shooter, and redefined the
level architecture of the FPS genre The small tricks and flourishes
that Half-Life used to tell a story through its mechanics, AI and
environments Key Features Comprehensive definitions of key concepts
and terms, introducing the reader to the basic knowledge about the
study of FPS design Summary of historical context of Half-Life, how
it emerged from arena shooters like Doom and Quake, and how it
influenced other games Extensive collections of data and data
visualizations explaining how systems like enemy movement, cover
design and platformer physics work
General
Imprint: |
Crc Press
|
Country of origin: |
United Kingdom |
Release date: |
September 2018 |
First published: |
2019 |
Authors: |
Patrick Holleman
|
Dimensions: |
229 x 152 x 11mm (L x W x T) |
Format: |
Paperback
|
Pages: |
188 |
ISBN-13: |
978-1-138-32390-2 |
Categories: |
Books
|
LSN: |
1-138-32390-X |
Barcode: |
9781138323902 |
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