The Reverse Design series looks at all of the design decisions that
went into classic video games. This is the first installment in the
Reverse Design series, looking at Final Fantasy VI. Written in a
readable format, it is broken down into six sections examining some
of the most important topics to the game: How narrative elements,
specifically the design of the fourteen player-characters, was the
critical constraint which shaped the game's production How the game
broke with numerous RPG traditions in order to focus on plot and
characterization, while still maintaining mechanical depth How the
systems were designed to allow the player to use any combination of
characters with equal levels of success Key Features Comprehensive
definitions of key concepts and terms, introducing the reader to
the basic knowledge about the study of RPG design Summary of
historical context of Final Fantasy VI how it came to be, how it
diverges sharply from the class-based design ideas of older RPGs,
and what systems in uses to replace those old ideas Extensive
collections of data and data visualizations explaining how Final
Fantasy VI's systems work, how those systems evolve across the
course of the game, and how the overall game systems were designed
to be balanced easily
General
Imprint: |
Crc Press
|
Country of origin: |
United Kingdom |
Release date: |
September 2018 |
First published: |
2019 |
Authors: |
Patrick Holleman
|
Dimensions: |
229 x 152 x 6mm (L x W x T) |
Format: |
Hardcover
|
Pages: |
68 |
ISBN-13: |
978-1-138-32481-7 |
Categories: |
Books
|
LSN: |
1-138-32481-7 |
Barcode: |
9781138324817 |
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