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Gaming, Simulations and Society - Research Scope and Perspective (Paperback, 2005 ed.)
Loot Price: R4,306
Discovery Miles 43 060
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Gaming, Simulations and Society - Research Scope and Perspective (Paperback, 2005 ed.)
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The Japan Association of Simulation & Gaming (JASAG) and the
Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual
conference of the International Simulation and Gaming Association
(ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25-29,
2003. About 450 participants and guests attended,with 330 from
Japan and 101 from 34 other countries. The number of submitted
papers and reports exceeded 210, and in addition, many poster
presentations and experiential sessions were held. This book is
made up of 30 papers submitted to ISAGA 2003 and provides a good
example of the diverse scope and standard of research achieved in
simu- tion and gaming today.The theme of ISAGA 2003 was "Social
Contributions and Responsibilities of Simulation and Gaming."
Looking back over the history of simulation and gaming research in
Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though
there were only 12 years between ISAGA 1991 and ISAGA 2003,and both
conferences were held in the same country,Japan,for Japanese
researchers,the meaning of hosting these two international
conferences of simulation and gaming research was very different.
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