The year is 2325 - three hundred years after the Great
Catastrophe, which wiped out most of Krinton. It's now a world
ruled by the legendary emperor, Treanthor, where technology is
limited, education is discouraged and children become adults on
their thirteenth birthday.
Marcus MacMillan embarks on an uncertain quest with his best
friend, Rindel, driven by the pursuit of a crazy vision concerning
PathOne - the route that is detailed in The Book Beyond Time, a
mysterious ancient volume.
Ever since a new Era of Pleasure was announced in Krinton,
gadgets, games and grench ports have been on the rise - made
possible by the power of xanth crystals. The common Wryxl tribes
are a happy people, and stuff like the feel-good sekrin is easily
available. Why should Marcus tackle all kinds of challenges and
danger, when everyone else is getting on and enjoying life?
So many voices and choices are demanding his attention. What
will Marcus choose?
The Book Beyond Time is a fantasy adventure for a new generation
of pre-teens as they prepare to navigate the tricky pitfalls ahead
and explore issues of faith.
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