Too often an interaction among self-interested parties leads to an
outcome that is not in the best interest of any of them. In this
thesis, I look at such interactions as games, so that the loss of
stability and welfare can be measured and studied using the
standard concepts of game theory such as equilibrium and utility. I
study and design mechanisms that alter these games in order to
induce more cooperation, stable outcomes, and higher utility for
the participants.
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