Classic Comics return in this uninspired adaptation of Stevenson's
rollicking pirate tale. The storyline is faithful-perhaps too
faithful-to the original text; presented mostly in dull boxes of
first-person narration, it plods glacially for a full third of the
work, until young Jim Hawkins finally boards the Hispaniola. His
subsequent terrifying adventure certainly speeds up the pace, but
the black-and-white artwork, while realistic and finely detailed,
remains frustratingly static; moody and atmospheric, it seems
better suited to Stevenson's Dr. Jekyll & Mr. Hyde. The
shipboard details and contemporary accoutrements appear accurate
and painstakingly researched, but the characters are sketchy and
hard to distinguish behind the inky noir shadows and strained
perspectives. Occasional images of startling beauty and subtle
power testify to Hamilton's talent; it's a pity he didn't trust
them to carry the story. (Graphic novel. 8+) (Kirkus Reviews)
'Fifteen men on the dead man's chest-Yo-ho-ho and a bottle of rum!'
Treasure Island is a tale of pirates and villains, maps, treasure
and shipwreck, and is perhaps the best adventure story ever
written. When young Jim Hawkins finds a packet in Captain Flint's
sea chest, he could not know that the map inside it would lead him
to unimaginable treasure. Shipping as cabin boy on the Hispaniola,
he sails with Squire Trelawney, Captain Smollett, Dr Livesey, the
sinister Long John Silver and a frightening crew to Treasure
Island. There, mutiny, murder and mayhem lead to a thrilling
climax.
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