This title has been endorsed by Cambridge Assessment International
Education. Help learners develop essential computing skills with an
approach that uses real-life examples, reinforces key vocabulary
and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with
information and ideas of their own and those of others with
discussion tasks, as well as with What can you do? panels at the
end of each unit for self-assessment. - Provide a clear pathway
through the learning objectives with Practise tasks in each unit,
as well as Go further and Challenge yourself! panels with questions
designed to support differentiation. - Recap and activate learners'
prior knowledge with Do you remember? activities and introduce new
computing skills with Learn and Practise tasks. Contents How to use
this book Term 1 Unit 1 Computers are everywhere Unit 2 Be an
animator Unit 3 Be a data detective Term 2 Unit 4 Be a designer
Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers
control things Term 3 Unit 8 Be a data collector Unit 9 Be a games
developer Unit 10 We are connected Unit 11 Be an artist Glossary
General
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