The iPhone is the hottest gadget of our generation, and much of
its success has been fueled by the App Store, Apple's online
marketplace for iPhone applications. Over 1 billion apps have been
downloaded in the 9 months the App Store has been open, ranging
from the simplest games to the most complex business apps. Everyone
has an idea for the next best-selling iPhone apppresumably that's
why you're reading this now. And with the release of the iPad, this
demand will just continue to grow.
So how do you build an application for the iPhone and iPad?
Don't you need to spend years learning complicated programming
languages? What about Objective-C, Cocoa Touch, and the software
development kit (SDK)? The answer is that you don't need to know
any of those things. Anybody can start building simple applications
for the iPhone and iPad, and this book will show you how.
This book takes you to getting your first applications up and
running using plain English and practical examples. It cuts through
the fog of jargon and misinformation that surrounds iPhone and iPad
application development, and gives you simple, step-by-step
instructions to get you started.Teaches iPhone and iPad application
development in language anyone can understand Provides simple,
step-by-step examples that make learning easy Offers videos that
enable you to follow along with the authorit's like your own
private classroom What you'll learn Get both yourself and your
computer set up for iPhone and iPad application development. Start
by making small changes to existing applications to build your
knowledge and experience before creating your own applications.
Follow steps in plain English to build simple apps and get them
working immediately. Style your application so that it looks good
and users can easily navigate through it. Make use of the iPhone's
touch screen and accelerometer. Use shortcuts and cheat sheets to
create apps the easy way. Who this book is for
If you have a great idea for an iPhone or iPad app, but have
never programmed before, then this book is for you. You don't need
to have any previous computer programming skills--as long as you
have a desire to learn, and you know which end of the mouse is
which, you'll be fine. Table of Contents Before We Get Started
Blast-Off What's Next? An Introduction to the Code Buttons &
Labels with Multiple Graphics Switch View with Multiple Graphics
Dragging, Rotating, and Scaling Table Views, Navigation, and Arrays
MapKit
General
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