0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Cross-Platform UIs with Flutter - Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3 (Paperback) Loot Price: R950
Discovery Miles 9 500
Cross-Platform UIs with Flutter - Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3...

Cross-Platform UIs with Flutter - Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3 (Paperback)

Ryan Edge, Alberto Miola

 (sign in to rate)
Loot Price R950 Discovery Miles 9 500 | Repayment Terms: R89 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

Build a variety of dynamic projects and beautiful UIs as you explore the power of Flutter for the web, desktop, and mobile Key Features Discover state management solutions with InheritedWidget and the Provider package Create responsive and beautiful UIs with the Material and Cupertino libraries Explore animations, forms, gestures, and backend integration with Supabase Book DescriptionFlutter is a UI toolkit for building beautiful, natively compiled applications for mobile, web, desktop, and embedded devices from a single code base. With Flutter, you can write your code once and run it anywhere using a single code base to target multiple platforms. This book is a comprehensive, project-based guide for new and emerging Flutter developers that will help empower you to build bulletproof applications. Once you start reading book, you'll quickly realize what sets Flutter apart from its competition and establish some of the fundamentals of the toolkit. As you work on various project applications, you'll understand just how easy Flutter is to use for building stunning UIs. This book covers navigation strategies, state management, advanced animation handling, and the two main UI design styles: Material and Cupertino. It'll help you extend your knowledge with good code practices, UI testing strategies, and CI setup to constantly keep your repository's quality at the highest level possible. By the end of this book, you'll feel confident in your ability to transfer the lessons from the example projects and build your own Flutter applications for any platform you wish. What you will learn Create responsive and attractive UIs for any device Get to grips with caching and widget trees and learn some framework performance tips Manage state using Flutter's InheritedWidget system Orchestrate the app flow with Navigator 1.0 and 2.0 Explore the Material and Cupertino built-in themes Breathe life into your apps with animations Improve code quality with golden tests, CI setup, and linter rules Who this book is forThis book is for software developers with a good grasp of Flutter, who want to learn best practices and techniques for building clean, intuitive UIs using a single codebase for mobile and the web. Prior experience with Flutter, Dart, and object-oriented programming (OOP) will help you understand the concepts covered in the book.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: August 2022
Authors: Ryan Edge • Alberto Miola
Dimensions: 93 x 75mm (L x W)
Format: Paperback
Pages: 260
ISBN-13: 978-1-80181-049-4
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Promotions
LSN: 1-80181-049-4
Barcode: 9781801810494

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,571 Discovery Miles 25 710
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R863 Discovery Miles 8 630
C++ Programming - Program Design…
D. Malik Paperback R1,687 R1,560 Discovery Miles 15 600
Program Construction - Calculating…
Roland Backhouse Paperback R2,732 Discovery Miles 27 320
Programming Logic & Design…
Joyce Farrell Paperback R1,273 R1,186 Discovery Miles 11 860
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,910 Discovery Miles 19 100
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,319 Discovery Miles 23 190
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,697 Discovery Miles 16 970
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,330 Discovery Miles 23 300
Object-Oriented Game Development
Julian Gold Paperback R2,238 R1,771 Discovery Miles 17 710
Software Engineering for Real-Time…
Jim Cooling Paperback R2,338 R2,184 Discovery Miles 21 840

See more

Partners