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Neo-Simulation and Gaming Toward Active Learning (Paperback, 1st ed. 2019)
Loot Price: R2,872
Discovery Miles 28 720
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Neo-Simulation and Gaming Toward Active Learning (Paperback, 1st ed. 2019)
Series: Translational Systems Sciences, 18
Expected to ship within 10 - 15 working days
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This book provides tips to teachers for moving toward active
learning by using simulation and gaming. The book is a rare
reference for teachers who wish to initiate active learning by
applying many real experiences from world experts in simulation and
gaming. This cumulative wisdom comes from cutting-edge trials
reported at the 49th International Simulation and Gaming
Association's annual conference in Thailand 9-13 July 2018. The
importance of changing teachers' one-way lecture approach to that
of active learning has been commonly understood for several decades
and has been promoted especially in recent years in Asian
universities. Simulation and gaming meets the requirements of such
teaching programs, especially for active learning, but there are
few books or references on how to gamify a lecture. This book
serves as a guide to facilitate that change. The author recognizes
the duty to provide readers with fixed directions toward simulation
and gaming in the next generation, which have still not been fully
elucidated. Developing a simulation and gaming culture and making
it sustainable in the next decade are the purpose of this book.
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