The time has come for the tribe to leave its shelter and head for
new lands. As the chief of your clan, it's up to you to guide your
prehistoric people through the valley: Take advantage of the
environment, pick and hunt for food, discover big and safe caverns
for the upcoming winter, gather your tribe and discover the
valley!
Sapiens is a short and easy-to-learn tile-placement game that can
prove much deeper than it seems for gamers. Each player has a
personal game board that represents the valley on which they will
play tiles to determine the journey of their tribe through several
prehistoric life scenes. Their aim is to gather food points on the
plains and in the forests of the valley and to get shelter points
for reaching caves in the mountains. A player's turn consists of
two steps:
Connect one new tile from the four in his personal pool to the
tiles already in play on his board, with connected scenes needing
to match. These placements earn food points when a connection is
made, earns shelter points when a cave is reached, and sometimes
provides a special ability based on the connected scenes.
Choose a new tile from the five available in a common pool to
re-fill his personal pool to four tiles.
Sapiens relies on instinctive domino-like mechanisms that are
improved by interesting twists:
Laying tiles on personal (modular) game boards brings a bit of a
puzzle feel to the game.
Having two separate scores — food and shelter — and knowing that
only their lower one matters when determining who wins confronts
players with interesting needs and dilemmas.
Including special powers linked to the eight different scenes
represented on the tiles brings a lot of interaction and
choices.
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