This book examines the practices of writers in the AAA video game
industry, to provide a model for game writing pedagogy that
highlights the roles and skills utilized by these innovative
storytellers. Based on a two-year qualitative study, gathering data
through conversational interviews, Seth Hudson combines theory,
practice, and his experience as an educator-researcher to shed
light on the phenomenon of game writing and writers who drive
innovation in game storytelling. The author gives context for a
range of audiences, examining the role of computer game design
(CGD) in higher education, the role of writing and narrative design
within those programs, the current and historical challenges game
writers face, and the purpose of the research underpinning this
book. Hudson frames a synthesis of research findings and relevant
theory to illustrate new teaching practices informed by his
findings that will help better serve students. This book will
provide an essential resource for game studies and game design
educators and researchers, as well as game narrative enthusiasts.
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