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Exergaming Intervention for Children, Adolescents, and Elderly People (Hardcover)
Loot Price: R5,890
Discovery Miles 58 900
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Exergaming Intervention for Children, Adolescents, and Elderly People (Hardcover)
Expected to ship within 12 - 17 working days
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As our dependence on technology increases, technology has imbibed
itself even in our everyday routines, from checking our heart rate
to keeping tabs on our diets. We are dependent on this technology,
but when it comes to gaming, it is always considered to be
something that one must avoid so that one can utilize that time for
something productive. However, when one adds gamification logic to
the health sector, it adds value by helping improve the health of
the user. Exergaming Intervention for Children, Adolescents, and
Elderly People tackles social problems via technology intervention
using gamification as a medium. This book includes various
theoretical and experimental breakthroughs on new methodologies and
technologies. Covering topics such as digital aids, learning tools,
and serious games, this premier reference source is an excellent
resource for game developers, medical professionals, hospital
administrators, administrators and educators of both K-12 and
higher education, pre-service teachers, students of higher
education, teacher educators, librarians, researchers, and
academicians.
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