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Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd Revised edition) Loot Price: R1,346
Discovery Miles 13 460
Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd...

Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd Revised edition)

Siddharth Shekar, Stephen Haney

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Loot Price R1,346 Discovery Miles 13 460 | Repayment Terms: R126 pm x 12*

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Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book DescriptionSwift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is forIf you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: September 2018
Authors: Siddharth Shekar • Stephen Haney
Dimensions: 235 x 191 x 24mm (L x W x T)
Format: Paperback
Pages: 434
Edition: 3rd Revised edition
ISBN-13: 978-1-78847-115-2
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Books > Professional & Technical > Electronics & communications engineering > Communications engineering / telecommunications > Telephone technology > Mobile phones
LSN: 1-78847-115-6
Barcode: 9781788471152

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