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On Video Games - The Visual Politics of Race, Gender and Space (Paperback)
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On Video Games - The Visual Politics of Race, Gender and Space (Paperback)
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Today over half of all American households own a dedicated game
console and gaming industry profits trump those of the film
industry worldwide. Soraya Murray's insightful study examines
issues of gender, race, and space in relation to a range of popular
contemporary games. She explores blockbusters including The Last of
Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and
Assassin's Creed to show how they are deeply entangled with
American ideological positions and contemporary political, cultural
and economic conflicts. As quintessential forms of visual material
in the twenty-first century, mainstream games both mirror and spur
larger societal fears, hopes and dreams, and even address complex
struggles for recognition. Murray examines the elaborately
constructed characters and densely layered worlds of these popular
games, tracing how their social and environmental landscapes
reflect ideas about gender, race, globalization, and urban life. In
this emerging field of study, Murray provides novel theoretical
approaches to discussing games and playable media as culture.
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