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Swift 3 Game Development - (Paperback, 2nd Revised edition)
Loot Price: R1,094
Discovery Miles 10 940
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Swift 3 Game Development - (Paperback, 2nd Revised edition)
Expected to ship within 10 - 15 working days
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Embrace the mobile gaming revolution by creating popular iOS games
with Swift 3.0 About This Book * Create and design games for iPhone
and iPad using SpriteKit and Swift 3.0 * Learn the core
fundamentals of SpriteKit game development and mix and match
techniques to customize your game * This step-by-step practical
guide will teach you to build games from scratch using little-known
tips and strategies for maximum fun Who This Book Is For If you
wish to create and publish fun iOS games using Swift, then this
book is for you. You should be familiar with basic programming
concepts. However, no prior game development or Apple ecosystem
experience is required. What You Will Learn * Deliver powerful
graphics, physics, and sound in your game by using SpriteKit * Set
up the scene using the new capabilities of the scene editor and
custom classes * Maximize gameplay with little-known tips and
strategies for fun and repeatable action * Make use of animations,
graphics, and particles to polish your game * Understand the
current mobile monetization landscape to choose the best option for
your own situation * Integrate your game with Game Center so that
your players can share their high scores and achievements * Publish
your game to the App Store and enjoy people playing your games In
Detail Swift is the perfect choice for game development. Developers
are intrigued by Swift 3.0 and want to make use of new features to
develop their best games yet. Packed with best practices and
easy-to-use examples, this book leads you step by step through the
development of your first Swift game. This book starts by
introducing SpriteKit and Swift's new features that can be used for
game development. After setting up your first Swift project, you
will build your first custom class, learn how to draw and animate
your game, and add physics simulations. Then, you will add the
player character, NPCs, and powerups. To make your game more fun
and engaging, you will learn how to set up scenes and backgrounds,
build fun menus, and integrate with Apple Game Center to add
leaderboards and achievements. You will then make your game stand
out by adding animations when game objects collide, and incorporate
proven techniques such as the advanced particle system and
graphics. Finally, you will explore the various options available
to start down the path towards monetization and publish your
finished games to the App Store. By the end of this book, you will
be able to create your own iOS games using Swift and SpriteKit.
Style and approach This project-based guide is engaging with a
visually-rich approach rather than a text-heavy approach. With
every chapter containing practical examples, you will understand
how Swift programming works and make the most of the new features
in version 3.0.
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