Beginning 3D Game Development with Unity is perfect for those
who would like tocome to grips with programming Unity. You may be
an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema
4D, or you may come from 2D tools such as Photoshop and
Illustrator. On the other hand, you may just want to familiarize
yourself with programming games and the latest ideas in game
production. This book introduces key game production concepts in an
artist-friendly way, and rapidly teaches the basic scripting skills
you'll need with Unity. It goes on to show how you, as an
independent game artist, can create casual interactive adventure
games in the style of Telltale's Tales of Monkey Island, while also
giving you a firm foundation in game logic and design. The first
part of the book explains the logic involved in game interaction,
and soon has you creating game assets through simple examples that
you can build upon and gradually expand. In the second part, you'll
build the foundations of a point-and-click style first-person
adventure gameincluding reusable state management scripts,
load/save functionality, a robust inventory system, and a bonus
feature: a dynamically configured maze and mini-map. With the help
of the provided 2D and 3D content, you'll learn to evaluate and
deal with challenges in bite-sized pieces as the project
progresses, gaining valuable problem-solving skills in interactive
design. What you'll learn How to build interactive games that work
on a variety of platforms Take the tour around Unity user interface
fundamentals, scripting and more Create a test environment and gain
control over functionality, cursor control, action objects, state
management, object metadata, message text and more What is
inventory logic and how to manage it How to handle 3D object
visibility, effects and other special cases How to handle variety
of menus and levels in your games development How to handle
characters, scrollers, and more How to create or integratea
story/walkthrough Who this book is for
Students or artists familiar with tools such as 3ds Max or Maya
who want to create games for mobile platforms, computers, or
consoles, but with little or no experience in scripting or the
logic behind games development. Table of Contents Exploring the
Genre Unity UIBasics andGetting Started ScriptingGetting your Feet
Wet Terrain GenerationCreating a Test Environment Navigation and
Introduction to Functionality Cursor Control Action Objects
Managing State Object Metadata Message Text Inventory Logic
Managing the Inventory Finishing the Basic Functionality Getting
Down to the Game Maze and Final Sequence Menus and Levels Beyond
the Basics Appendix A: Shader Graphs Appendix B: Keyboard Key Names
Appendix C: Final Sequence Outline
General
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