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Puppets, Gods, and Brands - Theorizing the Age of Animation from Taiwan (Hardcover)
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Puppets, Gods, and Brands - Theorizing the Age of Animation from Taiwan (Hardcover)
Series: Asia Pop!
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The early twenty-first century has seen an explosion of animation.
Cartoon characters are everywhere-in cinema, television, and video
games and as brand logos. There are new technological objects that
seem to have lives of their own-from Facebook algorithms that
suggest products for us to buy to robots that respond to human
facial expressions. The ubiquity of animation is not a trivial
side-effect of the development of digital technologies and the
globalization of media markets. Rather, it points to a paradigm
shift. In the last century, performance became a key term in
academic and popular discourse: The idea that we construct
identities through our gestures and speech proved extremely useful
for thinking about many aspects of social life. The present volume
proposes an anthropological concept of animation as a contrast and
complement to performance: The idea that we construct social others
by projecting parts of ourselves out into the world might prove
useful for thinking about such topics as climate crisis, corporate
branding, and social media. Like performance, animation can serve
as a platform for comparisons of different cultures and historical
eras. Teri Silvio presents an anthropology of animation through a
detailed ethnographic account of how characters, objects, and
abstract concepts are invested with lives, personalities, and
powers-and how people interact with them-in contemporary Taiwan.
The practices analyzed include the worship of wooden statues of
Buddhist and Daoist deities and the recent craze for cute vinyl
versions of these deities, as well as a wildly popular video
fantasy series performed by puppets. She reveals that animation is,
like performance, a concept that works differently in different
contexts, and that animation practices are deeply informed by local
traditions of thinking about the relationships between body and
soul, spiritual power and the material world. The case of Taiwan,
where Chinese traditions merge with Japanese and American popular
culture, uncovers alternatives to seeing animation as either an
expression of animism or as "playing God." Looking at the
contemporary world through the lens of animation will help us
rethink relationships between global and local, identity and
otherness, human and non-human.
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