An understanding of the senses - vision, hearing, touch, chemical
and other non-human senses - is important not only for many fields
of biology but also in applied areas such as human-computer
interaction, robotics and computer games. Using information theory
as a unifying framework, this is a wide-ranging survey of sensory
systems, covering all known senses. The book draws on three
unifying principles to examine senses: the Nyquist sampling
theorem, Shannon's information theory, and the creation of
different streams of information to subserve different tasks. This
framework is used to discuss the fascinating role of sensory
adaptation in the context of environment and lifestyle. Providing a
fundamental grounding in sensory perception, the book then
demonstrates how this knowledge can be applied to the design of
human-computer interfaces and virtual environments. It is an ideal
resource for both graduate and undergraduate students of biology,
engineering (robotics) and computer science.
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