In this entertaining and irreverent guide, comedy writer Tim Moore
takes a zany trip around the Monopoly board - or rather the 28
stations, utilities and streets of London that form the setting for
the world's most popular game. Himself a Londoner, Moore visits
landmarks from Angel to Liverpool St, telling us about their
history and how they have changed since Monopoly first went on sale
in 1936. For those players who have wondered at the oddball
collection of choices that appear on the Monopoly board, Moore has
the answer. The game originated in the US, but its UK maker was
based in Leeds. So the employee responsible for the redesigning of
the board set off with a notebook, pen and secretary, and on a
whistlestop tour of the capital he picked out streets and other
landmarks at random. Moore's experiences as he travels through the
city range from the educational to the ludicrous. He stays in
hotels on the Old Kent Road and Mayfair, visits Pentonville Prison
(where he has a strange experience involving Dr Crippen), searches
for a bit of Free Parking which is a tad more difficult to find now
than it was in 1936, and contemplates how a grotty cul-de-sac named
Vine Street gained immortality on the Monopoly board. Among the
more hilarious touches are Moore winding up at the wrong end of a
Waterworks pipe, disclosing how Pall Mall got its name and naming
three addresses that you won't find in any A-Z of London. This is
an absorbing, comic and enlightening book that guarantees plenty
for our Monopoly money. (Kirkus UK)
A book that tells the story of London since the thirties through the 28 streets, stations and utililties of the Monopoly board . In the wonderful world of Monopoly it still only cost -50 to buy a house in Islington, you can move around London with the shake of a dice and even park your car for free. In Do Not Pass Go Tim Moore, belying his reputation as a player who always paid that -10 fine rather than take a Chance, fearlessly tackles the real thing and along the way tells the story of a game and the city that frames it. Sampling the rags and the riches he stays in a hotel in Mayfair and one in the Old Kent Road, enjoys quality time with Dr Crippen in Pentonville Prison and even winds up at the wrong end of the Water Works pipe. And, solving all the mysteries you'll have pondered whilst languishing in jail and many other you certainly wouldn't, Tim Moore reveals how Pall Mall got its name, which three addresses you won't find in your A-Z and why the sorry cul-de-sac that is Vine Street has a special place in the heart of Britain's most successful Monopoly champion.
The stirring travelogue of one man's erratic progress around those 28 stations, utilities and street, Do Not Pass Go is also an epic and lovingly researched history of London's wayward progress in the 66 years since the launch of the world's most popular board game
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