In this book you will learn all of the basics required to rig any
character in Maya. The book covers everything from joints to wires,
from the connection editor to pruning small weights. With over 30
example files, 200 images, and countless step by step tutorials,
you will be shown exactly how to rig a foot and leg, a hand, and
much more. The thing that separates this book from the competition
is answering the question of "Why?." The book covers exactly what
is a gimbal lock and how do you avoid it? What axis should you use
as your primary one? How do I add an influence object to fix a rig
already in progress and why would I use a joint in some cases?
Knowing why things are done the way they are will allow you to
innovate and create new rigs. Knowing why will allow you to
troubleshoot someone else's rig, and progress far beyond being a
beginner. This book will help the beginner build a solid foundation
and is a great addition for any character rigger using Maya.
Proceeds donated to charity.
General
Imprint: |
Tj Galda
|
Country of origin: |
United Kingdom |
Release date: |
February 2013 |
First published: |
February 2013 |
Authors: |
Tj Galda
|
Dimensions: |
229 x 152 x 25mm (L x W x T) |
Format: |
Hardcover - Laminated cover
|
Pages: |
400 |
ISBN-13: |
978-0-9918554-0-7 |
Categories: |
Books >
Computing & IT >
General theory of computing >
General
|
LSN: |
0-9918554-0-X |
Barcode: |
9780991855407 |
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