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Game Design Workshop - A Playcentric Approach to Creating Innovative Games (Paperback, 3rd Edition) Loot Price: R1,743
Discovery Miles 17 430

Game Design Workshop - A Playcentric Approach to Creating Innovative Games (Paperback, 3rd Edition)

Tracy Fullerton

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Loot Price R1,743 Discovery Miles 17 430 | Repayment Terms: R163 pm x 12*

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“Create the digital games you love to play.”

Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition.

Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game.

This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.

Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Table of Contents

Introduction

Part I Game Design Basics

Chapter 01 The Role of the Game Designer

Chapter 02 The Structure of Games

Chapter 03 Working with Formal Elements

Chapter 04 Working with Dramatic Elements

Chapter 05 Working with System Dynamics

Part II Designing a Game

Chapter 06 Ideation

Chapter 07 Prototyping

Chapter 08 Digital Prototyping

Chapter 09 Playtesting

Chapter 10 Functionality, Completeness, and Balance

Chapter 11 Fun and Accessibility

Part III Working as a Game Designer

Chapter 12 Team Structures

Chapter 13 Stages and Methods of Development

Chapter 14 Communicating Your Designs

Chapter 15 Understanding the New Game Industry

Chapter 16 Selling Yourself and Your Ideas to the Game Industry

General

Imprint: Taylor & Francis
Authors: Tracy Fullerton
Format: Paperback
Pages: 586
Edition: 3rd Edition
ISBN-13: 978-1-03-260700-9
Categories: Books > Computing & IT > Computer certification > General
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LSN: 1-03-260700-9
Barcode: 9781032607009

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