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Game Design Workshop - A Playcentric Approach to Creating Innovative Games (Paperback, 3rd Edition)
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Game Design Workshop - A Playcentric Approach to Creating Innovative Games (Paperback, 3rd Edition)
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“Create the digital games you love to play.”
Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition.
Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game.
This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Table of Contents
Introduction
Part I Game Design Basics
Chapter 01 The Role of the Game Designer
Chapter 02 The Structure of Games
Chapter 03 Working with Formal Elements
Chapter 04 Working with Dramatic Elements
Chapter 05 Working with System Dynamics
Part II Designing a Game
Chapter 06 Ideation
Chapter 07 Prototyping
Chapter 08 Digital Prototyping
Chapter 09 Playtesting
Chapter 10 Functionality, Completeness, and Balance
Chapter 11 Fun and Accessibility
Part III Working as a Game Designer
Chapter 12 Team Structures
Chapter 13 Stages and Methods of Development
Chapter 14 Communicating Your Designs
Chapter 15 Understanding the New Game Industry
Chapter 16 Selling Yourself and Your Ideas to the Game Industry
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